Headline Magazine
Gamifying Everything with XR – Utopia or Dystopia?

The article explores the potential of gamifying everything using XR technology, highlighting both the positive aspects like increased engagement and efficiency and the potential risks like manipulation and inequality. It emphasizes the need for a cautious and ethical approach to this new technology.

Hopping on to XR Shopping: is it fair as it sounds?

Augmented reality (AR) is transforming shopping by letting you virtually try on clothes and place furniture in your home, creating a more convenient and informed shopping experience.